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The last of us dlc conversations
The last of us dlc conversations











the last of us dlc conversations
  1. THE LAST OF US DLC CONVERSATIONS MOVIE
  2. THE LAST OF US DLC CONVERSATIONS UPDATE

Some of the updates for the original Dying Light ventured into new genres and styles of play (the Hellraid DLC comes to mind). But of course, there will be some choices to make! Its story is centered around a specific place outside of the Villedor city limits. Will the story DLC tie into the overall branching narrative? Will you be able to make choices that affect events outside of the DLC’s story? So I hope that we’ll positively surprise people with this DLC. I went through some of the speculations our community has expressed online, but I haven’t seen any of those theories get it right. Since it’s the first one out the gate, we didn’t want to force players to finish the game before they’d be able to have fun with it. What I can say right now is that the first one runs parallel to the main story, so it can be started right after Aiden arrives in The City. Can you share any details on what to expect from that?

the last of us dlc conversations

Looking ahead, you’ve promised two story expansions, the first of which arrives in the coming months.

THE LAST OF US DLC CONVERSATIONS UPDATE

Related Story Alessio Palumbo Dying Light 2 Community Update Adds FSR 2.0 and Much More Of course, details changed and the quality of graphics got significantly better, but the feeling, the essence, the DNA was very close between that concept video and the released version of the game.

THE LAST OF US DLC CONVERSATIONS MOVIE

I rewatched that movie a few weeks before the release and you could feel it’s the same game years later. We used it to explain the core ideas of the game to the team internally, as well as some of our partners. Right after Dying Light: The Following and Dying Light: Bad Blood, when we started to focus more seriously on the sequel, we created a short, half-hour movie, where we tried to present our vision for Dying Light 2 using assets from the previous game. It’s always a little funny when I get that question since, internally, we don’t have a feeling that we went through any drastic transitions or transformations. What were some of the biggest challenges you faced along the way? Are there any lessons you learned that you’ll be taking forward with you? Reach out to us and make sure we hear your voice.ĭying Light 2 Stay Human had a lengthy development cycle, marked by some well-publicized delays and changes in direction. We still do that while planning the post-launch content, so if you have anything to say about the game, please don’t be shy about it.

the last of us dlc conversations

hoping that we could identify the biggest needs of the community. Before the sequel, we tried to analyze every meaningful feedback sent to us through Reddit, forums, Steam reviews, etc.

the last of us dlc conversations

It was the gamers that got into Dying Light quicker than the media, and this is just our way of giving that love back. Since the release of the original game, we’ve treated our gamers as the most important thing we have and we do that because of all the love and good words we received back then. How has Techland managed to build such strong brand loyalty? Why do you think you were successful in getting the community to jump to the new game, with over 5 million copies sold already?įirst of all, I need to say that all of this wouldn’t have been possible without the great community that supports both Dying Light as a franchise and us as a developer. I feel like the Dying Light fanbase is one of the more underrecognized in gaming.













The last of us dlc conversations